![]() While awaiting the future of this kind of gameplay experience, players can dive into the past to see one of the earlier incarnations of realistically depicting martial arts in gaming.Įven with its unique approach to controlling the martial arts movements, Jet Li: Rise to Honor was just an excellent action title in general, with a high production value that resulted in tons of flair and style. It all culminated in a sense of fluidity and seamlessness, which should be familiar to those who experienced the combat system in Metal Gear Rising: Revengeance.Ĭonsidering the last game that Sloclap delivered was the aforementioned Absolver, a similar martial arts inspired adventure with a solid combat system as well, its no wonder interest is already high for Sifu. If the player was surrounded, the combat system was designed to be so responsive that the player could quickly chain together combos by consistently changing the direction of where they move the second stick. ![]() This means, that if an enemy were positioned to the left of Jet Li's character in the game, the player would swiftly move the right analog stick in the appropriate direction to attack. ![]() Punches and kicks were not assigned to buttons like square and triangle, as would be expected, but rather combat moves were controlled by the second analog stick. Jet Li: Rise to Honor opted for a different approach however, in an attempt to make the fighting feel as fluid and realistic as possible. More often than not, attack moves in action and fighting games assign specific buttons to a particular skill, as seen in some of the best combat systems in video games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |